Parallel compression

Parallel compression can add energy.1 It produces a very similar effect to Upward compression.2 Hugh Robjohns breaks down the differences and dubs parallel compression “uplift compression.”3

One approach is to use a fast attack time and boost highs and lows (the latter takes advantage of the Fletcher-Munson curve). This makes kick and cymbals, for instance, consistent. I’ve heard this called New York compression.

For a transparent approach, as outlined by Bob Katz in his book Mastering Audio, set a low threshold, low ratio (about 2.5:1), fast attack, medium release (250-350ms), peak-sensing, 20ms lookahead.4

For a tone-shaping approach, also outlined by Bob, set the threshold around the Action range (going for at most 5-7dB of reduction), use a relatively soft knee to avoid artifacts, use a medium attack (about 125ms) to let the transients through—we’re only focusing on low-level stuff, RMS-sensing.5

Slower attack times may increase the transient information when blended with the dry signal.6 When parallel compressing for “punch” like this, make sure the release is not too quick, otherwise everything else will come up.7 VCA compression is good for parallel compression. In general, Feedback compression works well in this case. Negative compression can be useful too for just bringing out more transient.8 Molot GE can do this, as can DC8C3 and DC1A.

Parallel compression lets you add more body without increasing the peak level. Use this when a client asks for more drums.9 Sara Carter uses two parallel compression tracks as well as a parallel distortion track.10

Parallel compression is also useful for Controlling harsh high end. A Nonlinear process usually works on the low end first (see Use EQ before saturation).

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