ValhallaRoom
Tips and tricks
The high cut filter is 12dB/oct. Settings between 3k/7.5kHz are suitable for larger spaces, with higher values being suitable for chambers, plates, and digital reverbs.1
Early Size settings of 10-50ms will simulate smaller spaces, and greater values will simulate halls and cathedrals.2
Early Cross is a crossfeed.2
Useful for drum rooms. Use Large Room or Large Chamber. Use 15 to 30 milliseconds of predelay. Set decay between 0.3 seconds to just over 1 second. Start with Early Size between 10-30 msec, or 50-100 msec for a gated sound, or for simulating the flattening of the decay envelope produced by heavy limiting/compression or Tape saturation. Set Late Size to 0.5 or less, to produce the highest initial echo density. Set Late Bass should be set to 1.0X or less.3
Modes
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Large Room
- Most “natural”
- Shallower modulation depths are useful in obtaining a natural sounding decay
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Medium Room
- More of a square than rectangle, as in the reflection patterns of Large Room
- Initial echo density is the sparsest of the 4 algorithms, creating a wider stereo spread
- The modulation is more random than Large Room, characteristic of many of the classic reverb algorithms as found in the early Lexicon boxes
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Bright Room
- Slightly slower attack time than the other reverberation algorithms, characteristic of larger halls
- Brighter, more “digital” than the other algorithms, in a good way
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Large Chamber
- Like Large Room, but with a more even early echo density
- The echo density of a small space, but the modal density of a large hall
- Fairly colorless reverb that suits a wide variety of input sounds; used to emulate chambers, rooms, halls without imparting a specific space on the sounds
- You hear the decay, not the walls4
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Dark Room
- Lo-fi, with noisy interpolation, no high frequencies above 11 kHz
- Inspired by the Lexicon 224, the EMT250, and other vintage reverbs
- The Late Size control can be used to adjust the speed of the flutter5
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Dark Chamber
- All frequencies above 1/4 the sampling rate are completely attenuated
- The modulated delays are cleaner than the deliberately dirty delay modulation used in Dark Room
- Fairly even initial echo density, similar to the Large Chamber reverb mode, but with deeper modulation and a much bigger size
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Dark Space
- All frequencies above 1/4 the sampling rate are completely attenuated
- The modulated delays are cleaner than the deliberately dirty delay modulation used in Dark Room
- Lower initial echo density
- A bit of a delay of the onset of reverberation with high settings of Late Size; also results in a wide stereo image6
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Nostromo
- Biggest sounding reverb in ValhallaRoom, with audible echos at the largest size settings that slowly evolve into a rich decay
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Narcissus
- Nostromo’s little sibling, with an initial denser decay
- Lightest CPU hit7
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Sulaco
- Low CPU
- Original goal was to produce a smaller room sound with small Late Size settings8
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LV-426
- Cross between Nostromo and Narcissus, but with a far higher earlier echo density
- Slow attack9
Presets
Two vocal reverbs (one long, one short) and a drum room reverb from Don Gunn’s Death Cab for Cutie VH1’s Storytellers mix
<ValhallaRoom pluginVersion=”1.0.4″ presetName=”DCfC-short vocal” mix=”1″ predelay=”0.190799996″ decay=”0.00650650635″ HighCut=”0.368456364″ earlyLateMix=”0.483999997″ lateSize=”0.109999999″ lateCross=”0.289999992″ lateModRate=”0.0545454547″ lateModDepth=”0.200000003″ RTBassMultiply=”0.333333343″ RTXover=”0.0909090936″ RTHighMultiply=”0.444444478″ RTHighXover=”0.530201316″ earlySize=”0.0238238238″ earlyCross=”0.699999988″ earlyModRate=”0.0383838378″ earlyModDepth=”0.0599999987″ earlySend=”0.109999999″ diffusion=”0.75999999″ type=”0.25″/>
<ValhallaRoom pluginVersion=”1.0.4″ presetName=”DCfC-long vocal” mix=”0.976999998″ predelay=”0.0494000018″ decay=”0.0200200193″ HighCut=”0.382550329″ earlyLateMix=”0.893000007″ lateSize=”0.899999976″ lateCross=”0.360000014″ lateModRate=”0.12525253″ lateModDepth=”0.300000012″ RTBassMultiply=”0.333333343″ RTXover=”0.062626265″ RTHighMultiply=”0″ RTHighXover=”0.597315431″ earlySize=”0.0222222228″ earlyCross=”0″ earlyModRate=”0.169696972″ earlyModDepth=”0″ earlySend=”1″ diffusion=”1″ type=”0.333333343″/>
<ValhallaRoom pluginVersion=”1.0.4″ presetName=”DCfC-drum room” mix=”1″ predelay=”0.0199999996″ decay=”0.0145145142″ HighCut=”0.442281872″ earlyLateMix=”0.653999984″ lateSize=”0.839999974″ lateCross=”1″ lateModRate=”0.0343434326″ lateModDepth=”0.439999998″ RTBassMultiply=”0.333333343″ RTXover=”0.0909090936″ RTHighMultiply=”0.444444478″ RTHighXover=”0.530201316″ earlySize=”0.192192197″ earlyCross=”0.100000001″ earlyModRate=”0.0909090936″ earlyModDepth=”0.0500000007″ earlySend=”0″ diffusion=”1″ type=”0.25″/>
10
Realistic, small drum room
<ValhallaRoom pluginVersion="1.0.5" presetName="SmallishDrumRoom" mix="0.300000012" predelay="0.0299999993" decay="0.00300300308" HighCut="0.530201316" earlyLateMix="0.5" lateSize="0.330000013" lateCross="1" lateModRate="0.0909090936" lateModDepth="0" RTBassMultiply="0.153333336" RTXover="0.0909090936" RTHighMultiply="0.444444478" RTHighXover="0.530201316" earlySize="0.0193193201" earlyCross="0.100000001" earlyModRate="0.0909090936" earlyModDepth="0" earlySend="0" diffusion="1" type="0"/>
Compressed/gated drum room
<ValhallaRoom pluginVersion="1.0.5" presetName="SmashedDrumRoom" mix="0.300000012" predelay="0.0299999993" decay="0.00300300308" HighCut="0.463087261" earlyLateMix="0.5" lateSize="0.49000001" lateCross="1" lateModRate="0.0909090936" lateModDepth="0" RTBassMultiply="0.153333336" RTXover="0.0909090936" RTHighMultiply="0.444444478" RTHighXover="0.530201316" earlySize="0.067467466" earlyCross="0.100000001" earlyModRate="0.0909090936" earlyModDepth="0" earlySend="0" diffusion="1" type="0.333333343"/>
Slapback drum room
<ValhallaRoom pluginVersion="1.0.5" presetName="SlapbackDrumRoom" mix="0.300000012" predelay="0.0299999993" decay="0.00300300308" HighCut="0.463087261" earlyLateMix="0.5" lateSize="0.49000001" lateCross="1" lateModRate="0.0909090936" lateModDepth="0" RTBassMultiply="0.153333336" RTXover="0.0909090936" RTHighMultiply="0.444444478" RTHighXover="0.530201316" earlySize="0.067467466" earlyCross="0.100000001" earlyModRate="0.0909090936" earlyModDepth="0" earlySend="1" diffusion="1" type="0.333333343"/>
3
Dark Room starting point
<ValhallaRoom pluginVersion="1.0.6" presetName="DarkStartingPoint" mix="0.289999992" predelay="0" decay="0.0265265256" HighCut="0.58523488" earlyLateMix="1" lateSize="0.720000029" lateCross="0.25999999" lateModRate="0.202020198" lateModDepth="0.430000007" RTBassMultiply="0.413333327" RTXover="0.0666666701" RTHighMultiply="0" RTHighXover="0.410067111" earlySize="0.0581581593" earlyCross="0" earlyModRate="0.0909090936" earlyModDepth="0.800000012" earlySend="1" diffusion="1" type="0.416666657"/>
5
CPU
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ValhallaRoom: Early Reflections versus Early Energy - Valhalla DSP ↩ ↩2
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ValhallaRoom Tips and Tricks: Short Drum Rooms - Valhalla DSP ↩ ↩2
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ValhallaRoom V1.0.6: Introducing Dark Room - Valhalla DSP ↩ ↩2
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ValhallaRoom Updated to Version 1.0.7. New reverb modes: Dark Chamber and Dark Space - Valhalla DSP ↩
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ValhallaRoom Updated to 1.0.8. Resizable GUI, new reverb modes - Valhalla DSP ↩
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ValhallaRoom Updated to Version 1.0.9. New Reverb Mode: Sulaco - Valhalla DSP ↩